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Copyright © 2011-2012
Kristian Richards
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CHARACTERISTICS
STR
2d6
CON
2d6+6
DEX
2d6+6
SIZ
1d6+3
INT
2d6+6
POW
3d6
CHA
3d6
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ADDITIONAL INFORMATION
Movement Rate
10m
Background Points
3
Fate Points
2
Starting Age
32-56 (4d6+28)
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SPECIAL SIZE RULES
Halflings may only use light and medium melee weapons (though medium weapons are considered two-handed for them), and cannot use longbows. In certain instances the GM may also make some skill tests easier or harder for halflings due to their stature (for example, imposing a -25% penalty on an Athletics test to break down a man-sized door, or maybe a +25% bonus to a Deception test for attempting to creep along quietly).
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SPECIAL ABILITIES
Halflings, being the stout little fellows that they are, may use their fate points to upgrade the result of any Resistance test (instead of re-rolling it). For example, a failed Dodge roll could be upgraded to a success, or a success could be upgraded to a critical.
- Halflings -
In the ‘official’ version of The Age Of Shadow, you may have noticed that there is no mention whatsoever of the little folk (as they play absolutely no part in the setting). However, there may be a few people who would like to include the furry-footed, pot-bellied, little fellows in their games, and so here’s some experimental character generation rules, should anyone wish to give them a try.
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